Zi’Dara

A tabletop roleplaying game

The GM tells you what’s coming before anyone rolls.

You play people who are good at what they do. Each round the GM puts every threat’s dice on the table: what it’s doing, who it’s aimed at and how hard. Your sheet’s already done the counting, so you spend the round choosing what to answer and what to let ride.

TelegraphRound 1

The brute

He swings his club at Isolde.

d8At Isolde, and her Armour’s a d2.
Answered together

Wren puts an arrow in his arm and Bram gets his hammer under the club.

Fight 5 and Fight 4 make 9 steps from two actions: a d12 and a d6.

8on the d126on his d8

Stopped. It never lands.

How it plays

You see it coming

A threat telegraphs with its Challenge die, and the GM never hides its size or its target. You’re never going to answer everything, so every round’s a choice.

Every roll starts from a number

Your sheet does the counting before you play. If a line’s on your set action and it fits, it’s free, and anything else that fits costs 1 Aura.

Any world you like

The rules don’t come with a world attached. Build your own, or start from one of the frames in the book.

Your phone at the table

Coming next: your character on your phone, with the counting done and every roll a tap away.

Steps make dice

A set action’s steps are 1 for the action and 1 for every line on it. Then turn your steps into dice: 1 step is a d2, 2 steps a d4, and so on up to a d12 at 6.

Vesk’s Sneak is her first Title, move unseen and Silent Step, plus the action. That’s 4 steps, a d8.

  1. d21 step
  2. d42 steps
  3. d63 steps
  4. d84 steps
  5. d105 steps
  6. d126 steps

Meet the crew

Pick one and play tonight. Take one as written, or copy one and change anything you like.

Vesk

The best cat burglar in the city

Shadow, twice

A thief who never gets seen. Fast, quiet, and good with locks.

Dorrie

The voice that talked a duke out of his own house

FaceShadow

The face of the crew. Gets you through doors you can’t pick.

Bram

The wall that held the harbour gate

GuardianLeader

The muscle. Stands in front of the crew and doesn’t move.

Isolde

The last student of a dead order

OracleScholar

The scholar. Reads the old books and works the rituals nobody else will touch.

Wren

The hunter who has never lost a trail

Hunter, twice

The scout. Sees them first, and hits them from further away than they thought possible.

Ash

The last fire-speaker of the Ember Court

ElementalistFace

The fire mage. One kind of magic, and very, very good at it.

See their full sheets

The rules are free to read

Every chapter’s here, and it’s the master copy, so it’s always the current rules. Last updated 16 October 2026.

See what’s changed

Read the rules