Part IV · The World
Building Your World
You build everything else with the same tools you used to make your character.
Everything’s built the same way: a few plain sentences, something it wants and a secret. Roll on the tables below, or just read down them for ideas. Factions get their own chapter (see Factions).
Regions
Start with three questions:
- What holds it together, and what’s pulling it apart?
- Who runs it, really?
- What does a stranger notice first?
| d12 | The tension |
|---|---|
| 1 | Two powers circle the same prize. |
| 2 | Old money and new money despise each other. |
| 3 | A wound from a past disaster that never healed. |
| 4 | Prosperity built on something unmentioned. |
| 5 | The law and the people who keep order aren’t the same. |
| 6 | A resource running out. |
| 7 | An outside power buying the place up. |
| 8 | A truce one move from breaking. |
| 9 | Faith and authority pulling apart. |
| 10 | The people who built it are being pushed out. |
| 11 | A death no one has answered for. |
| 12 | It’s a refuge for people the world wants gone. |
Places
| d12 | The complication |
|---|---|
| 1 | It belongs to someone who shouldn’t be crossed. |
| 2 | Two groups use it, never at the same time. |
| 3 | Something valuable is hidden here. |
| 4 | It’s watched. |
| 5 | It’s falling apart. |
| 6 | Getting in is easy, but leaving is the problem. |
| 7 | A rule everyone but you already knows. |
| 8 | Someone’s living here who shouldn’t be. |
| 9 | Built for one thing, used for another. |
| 10 | A door not opened in a long time. |
| 11 | The last people to come here didn’t come back. |
| 12 | The only place in the region where a certain thing is possible. |
People
| d12 | What they want |
|---|---|
| 1 | To rise. |
| 2 | To protect someone. |
| 3 | To be free of a debt. |
| 4 | To be seen. |
| 5 | To get even. |
| 6 | To get out. |
| 7 | To possess one specific thing. |
| 8 | To atone. |
| 9 | To keep what they have. |
| 10 | To know the truth. |
| 11 | To serve a cause. |
| 12 | To get through the day intact. |
| d12 | What they are hiding |
|---|---|
| 1 | They’re not who they say they are. |
| 2 | They’ve already betrayed someone. |
| 3 | They owe a dangerous person. |
| 4 | They know who really did it. |
| 5 | They’re afraid of someone at this table. |
| 6 | They want something they haven’t asked for. |
| 7 | They’re working for the other side. |
| 8 | They’ve done something they can’t take back. |
| 9 | They’re sick, cursed, or running out of time. |
| 10 | They love, or hate, someone they shouldn’t. |
| 11 | They have the thing everyone’s looking for. |
| 12 | They’re far more capable than they look, or far less. |
Hooks
| d20 | The trouble |
|---|---|
| 1 | Someone the party knows asks for help, quietly. |
| 2 | A job is offered, with better pay than it should carry. |
| 3 | Something’s gone missing that should have been impossible to take. |
| 4 | A person turns up dead, or doesn’t turn up at all. |
| 5 | Two groups the party knows are about to come to blows. |
| 6 | A debt is called in at the worst possible time. |
| 7 | A stranger arrives with a warning, or a threat. |
| 8 | A place the party relied on is suddenly closed, seized, or gone. |
| 9 | An old enemy resurfaces, changed. |
| 10 | A secret the party is keeping starts to leak. |
| 11 | Someone offers to sell them something they shouldn’t have. |
| 12 | A festival, trial, or gathering pulls everyone into one place. |
| 13 | A rescue that has to happen tonight. |
| 14 | A message meant for someone else falls into their hands. |
| 15 | A powerful figure wants to meet, and won’t say why. |
| 16 | Something the party did in the past comes due. |
| 17 | A protection they were counting on fails. |
| 18 | A rival beats them to it first. |
| 19 | A disaster hits, and everyone wants someone to blame. |
| 20 | The thing they were told could never happen, happens. |